Mobile Apps

Apps withatmosphere.

We design and build iPhone apps. Some are for clients with an idea worth shipping, and some are our own. Each one is made to stay on people’s phones.

  • 7live on the App Store
  • 4submitted
  • 3in the workshop

Launch films

See them move.Every app ships with its own film.

Not Long Now: CountdownBig countdown widgets

On the App Store · since Oct 2026

Count down to the good stuff.

See it every time you look.

The last day, live.

Count down to holidays, birthdays, gigs and weddings with huge, bold numbers on your Home Screen and Lock Screen. In days, weeks or sleeps.

In the workshop

3 more on the bench.Coming to the App Store next.

Last Frost: Planting CalendarWhat to sow this week, locally

In the workshop

Your own sowing dates, worked out from 30 years of Met Office frost records for where you live.

  • This week’s jobs, with frost and blight warnings
  • 70 crop guides and a plot planner
  • A seed tin, a diary and Home Screen widgets
Last Frost screen 1Last Frost screen 2Last Frost screen 3
Roast Clock: Dinner TimerChristmas & Sunday roast plan

In the workshop

Tell it when you’re eating. It plans the oven, rests the turkey while the potatoes crisp, and tells you when each thing needs to go in.

  • A full timeline worked back from serving time
  • Live Activity on the Lock Screen and Dynamic Island
  • Re-plans itself if you’re running late
Roast Clock screen 1Roast Clock screen 2Roast Clock screen 3
CounterRunning a café, from your phone

In the workshop

For small independent cafés. The owner runs everything from their phone, and staff clock in and out on a shared iPad in the café.

  • Staff clock in with a 4-digit PIN, no accounts
  • A shared iPad kiosk that stays signed in
  • Built for UK café owners

Screens coming soon

Build yours

Your idea, or ours.The same team builds both.

Everything above was designed, built, filmed and submitted by the team that would build your app. You hold a working prototype on your own phone before the expensive part starts.

  1. The idea call

    Tell us what the app should do and who it’s for. We’ll say plainly what it takes, and whether a simpler first version gets you there faster.

  2. A prototype you can hold

    A clickable version on your own phone: the screens, the flow and the feel, real enough to show people.

  3. Build and test

    Short cycles, with working builds in your hands as we go. No six months of silence.

  4. Launch and look after it

    App Store screenshots, the launch film and submission handled. Then fixes, iOS updates and improvements after launch.

Every app on this page went through the same four steps, including the App Store listing and its launch film.

Or email general@atlasstudiosuk.com

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What do you need?

Questions

Before you ask.

What do you build apps for?

iPhone and iPad, built natively. If you need Android too, we’ll talk through whether one shared codebase makes sense for your app, so you’re not paying for the same features twice.

How long does a build take?

It depends on the scope. You’ll have a clickable prototype on your own phone well before any of the expensive work starts.

What does it cost?

Every build is scoped and quoted on the idea call. A simple single-purpose app and a marketplace cost very different amounts, so there’s no fixed package.

Do you handle the App Store?

Yes. The listing, screenshots, launch film and submission are part of the build, the same way we do them for our own apps.

Do you look after the app after launch?

Yes. Bug fixes, iOS updates and small improvements stay with us, so the app doesn’t quietly fall behind.